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Cut the rope magic walkthrough
Cut the rope magic walkthrough











cut the rope magic walkthrough

Notice that there is another hole in the door at the bottom on the left side. Put the sticky leg on the beetle that's still on the door.Ĭome back into the tomb. Use the sticky dagger on the beetle leg, which will make it become a sticky leg. Then, use that to scoop up the beetle leg. Now, the beetle leg is close to the door.Ĭombine the staff with the bandage. (The guardian automatically deactivates after this.) Have the guardian pick up its own arm and throw it at the beetle leg. Next, use the activation spell on the guardian. Use the activation spell on the brazier on the ground. On the right side of the room, there's a door with a hole in it. Use the activation spell on the darkness again. I think I pounded on the ground 5 or so more times, but I didn't keep count. Have the guardian pound on the ground until this achievement pops up. Pick it up, and throw it at the colonnade. As the guardian, pound on the ground 3 times. Use the activation spell on the guardian. You can see Sadja's face through a small hole. Use the sticky dagger on the sliver of light. Use the deactivation spell on any of the braziers on the walls. Once the hand is off the fallen Magician, interact with him to receive some items and dialogue. Use the activation spell on the guardian's hand (which is marked remains). Select the metal ball again, then directly after, select the hole in the ground. This will send the metal ball through the ring. Select the metal ball on the ground behind the guardian's hand.ĭirectly after, select the ring attached to the small pillar/statue. Select "free the staff" and end the conversation. After Sadja is given the new activation/deactivation spell, use it on the darkness. Go through all the dialogue options with the staff.

cut the rope magic walkthrough

Then, use the incense stick on the glowing eyes, which will make it into a smoldering stick.Ĭombine the smoldering stick with the incense bowl with the bloody bandage, and it'll become a smoking bowl. Put the bloody bandage with the incense bowl. Then, use the bandage on the bloody hook, so that it becomes bloody bandage. To the left, take the dusty silver platter off the bloody hook. Put the shiny silver platter on the bloody hook.Īfter the guardian crashes through, interact with the staff in the upper-left corner. Try to take the incense bowl again, and this time it'll go into your inventory. Try to take the incense bowl and Sadja will cut her hand on the hook. In the dark room, pick up the dusty silver platter.Ĭombine the alcohol with the bandages, then use the alcohol-soaked bandage on the dusty silver platter, and it'll become a shiny silver platter. Use the dagger on the mystery fluid ?, then give the sticky dagger to the Magician. To the left of Rachwan is some mystery fluid (marked as ?) oozing out of the wall. Go back to where the others are and give the Magician the brush. Go down the path a bit, and pick up the alcohol, brush, and bandage. Pick up the dagger, which is near the monster's hand.Then, use the dagger on Harun's bag, causing the contents to fall out. Inspect the area if you'd like, then hover the cursor around the middle of the screen and go to the battle site. I recommend reading all dialogues.Īfter talking to the others and inspecting the area, hover the cursor at the bottom-right of the screen and go to the hall. Talk to Rachwan and the Warrior if you'd like, but the main person that you need to talk to is the Magician to learn more about what's going on in this scene. Tell Fahi "Yes, I like riddles" then, "I'm ready." When you get back to this original point: Tell Fahi "No, I don't like them" and that will prematurely end the game, but you'll get this achievement before the credits roll. Behold, the stick fortress is now in the bottle.įahi seems to like it if you say "yes, please" to his offer of tea. Place the shards with the stick fortress, then use the repair spell. Use the destruction spell to break the glass bottle, turning it into shards. Whether or not you opted for the introduction to the game, go to the right and enter the clearing.Īfter the little girl asks for help with her pile of sticks, open the chest in the foreground and pick up the glass bottle. If you haven't played Chains of Satinav or Memoria before, then I suggest saying "yes" to an introduction of the game, because I'm not going to explain any of the gameplay mechanics to you. Thus, I highly suggest playing Chains of Satinav before Memoria. If you haven't played Chains of Satinav, you might not understand a lot of the context in Memoria. Fair Warning: Chains of Satinav and Memoria are directly linked.













Cut the rope magic walkthrough